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Lottery Fun with Math

A Pi formula for Pick 3 that actually works?
StrictlyMathematics.com Editor

From a mathematical point of view to use the constant Pi (the ratio between a circumference of any given circle to its diameter) for creating Pick 3 numbers seems rather silly; the irrational number among the Pick 3 the integers 0 to 9 has the flavor of Pseudo-Math.

But then as a fun exercise the use the constant Pi can be amusing and – in quite a few cases – it can also bring successful. I'd like to give you all an example of a Pi formula that that actually has the potential of hitting numbers.

Why don't we start with the impressive formula first:

The formula looks more complex than it really is; but it is as accurate as possible with the use for letters and basic symbols. Part of the formula explains the different mathematical constants and operations used to achieve the result: A Wheel matrix that creates exactly 3 digits for the first position (alpha), second position (beta) and third position (gamma).

The Pi formula was originally created for the use in the Florida Pick 3 Lottery and was successfully used to create 27 numbers to follow the drawing November 18, 2002 (852).

Don't worry we are going to show you the calculations necessary.
The most recent draw was 852. For the formula that means that
alpha = 8
beta = 5
gamma = 2

To get to all 9 values required for the Wheel Matrix we start out with the first of the formula parts shown on the right.
Gamma = 2. The square root of pi = 1.77245385.
2 + 1.77245385 = 3.77245385
3.77245385 rounded = 4 (In this case the system has to round up.)
Modulo 10 of 4 = 4 If the number is higher than 10 the result is the last digit)

So our first result is 4.
We do the same procedure for the the next two of the top row (alpha and beta) and we will get the results 0 and 7.

Now we go to the next row. As an example I show how to calculate the middle part shown on the right.
Alpha = 8. pi = 3.14159265.
8 + 3.14159265 = 11.14159265
11.14159265 rounded = 11 (In this case the system has to round up.)
Modulo 10 of 11 = 1 (If the number is higher than 10 the result is the last digit)

So the middle result is 1.
The same procedure with the other middle calculations fives us for 5 and 8.

One row to go: As an example I use the last part.
Beta = 5. The 2nd power of pi = 9.8696044.
5 + 9.8696044 = 14.8696044.
14.8696044 rounded = 15 (In this case the system has to round up.)
Modulo 10 of 15 = 5 (If the number is higher than 10 the result is the last digit)

So the last result is 5.
Using the same procedure with the first and second part on the last row results in 2 and 8.
So our Wheel Matrix looks like this:

Now comes the easy part. We only need to combine the digits in each position with each other and we should get exactly 27 numbers.

Starting from the top down we get the following combinations:
407, 408, 405, 417, 418, 415, 487, 488, 485
507, 508, 505, 517, 518, 515, 587, 588, 585
207, 208, 205, 217, 218, 215, 287, 288, 285
Now you might wonder: This system was meant to hit following the drawing November 18, 2002 (852). Did it hit? Yes, it did. Boxed but hey, better than nothing. The Florida number for November 19, 2002 was 504. We had it boxed and the system was born.

Now you have a complete Pi Formula for Pick 3 that actually hits fairly frequently.

If you like the system but don't want to hassle with the partially hefty calculations every day then we have an easy fix for you. Join the PICK34 SPECIAL USERS GROUP and visit the Workout section. The program “Pi Formula that works” does all the calculations for you and gives you the numbers.



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